Technical Notes: Week 7
Chindogu Challenge
I was able to better familiarise myself with very basic 3D modelling tools with this challenge although I don't think I've learnt enough Maya for this exercise.
I learnt how to use the multicut tool further. Holding shift snaps it to increments of 10%. Holding ctrl creates an edge loop.
I utilised the extrude tool (ctrl e) and moving the pivot point (d) quite a bit to create the bends. I used the bridge tool quite a bit as well to fill gaps.
Camera stuff
Change one of the orthographic views to the camera view.
To undo or redo camera movements: use "[" and "]" respectively.
"s" creates a keyframe.
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