Reflective Journal: Week 9 - Beginning the Head

The character head is very basic and cartoon-ish, and the character is constantly grinning. Because of this, the turnaround isn't very helpful as a head reference. I'm using the Joan of Arc tutorial and references to model the face, then I'll adjust this to fit the character shape better. This way I'll get good face topology and learn how to model a basic semi-realistic head. When I modelled the body, I had already formed a more anatomically-conscious model compared to the reference, so I think a more realistic head shape will fit okay.

[no img. didn't make it to uni this weekend - tired :(. ] 

The next few Maya sessions for me will just involve following that tutorial before I begin to play around with adjusting those face proportions. I suspect I'll need to make some more concrete decisions on how the eyes and mouth will look.

 

The group overall is moving at a good pace. I had initially planned for me to model the majority of the character, unsure of how quickly the other two would be able to work through the vehicle because of its complexity, and we would likely skip modelling the environment because our fourth person hasn't been in contact at all. I think now, at the pace we're all going, we might have time for the environment and I'll be able to receive help with modelling the character's clothes.

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