Reflective Journal: (end of) Week 8 - Body Progress
I have achieved my goal for this week of roughly modelling the main body.
I managed this at a reasonable pace which I'm pleased with and it gives me an idea of how quickly I'll be able to work.
I've aimed to keep it simple for now, not adding too many edge loops. This way there's less to adjust as I go and it doesn't get too visually confusing. I will possibly add some more edge loops later on to get more detail in the form but I think I'll ask for advice/do some research before committing so I'll know how many to add and where, or whether I'll need them at all. Since most of the body will be covered by the character's clothes, it might not be necessary at this stage(?).
I think the edge flow could be refined a bit but I will need to ask advice on this.
I followed the rough shape of the turnarounds but had to use some anatomy knowledge and other references (of real life bodies and examples of topology) to get a more accurate detailed form that makes clear where the muscles and joints are.
Because I'm following the Joan of Arc tutorial as a guide for his basic form and looking at other examples of more realistic body topology, I've gone with giving him a thicker neck. I'm not really sure how to give him a thinner neck while still keeping decent topology since there's quite a big jump from his shoulders to his neck. I'll ask for feedback/advice on this, but either way, I think he looks fine with a thicker neck.
Next Steps:
- Ask feedback/advice on:
- Edge flow
- Necessity and placement of further edge loops, especially considering the costuming
- Neck size
- Try to have them make the basic form of the vehicle by the end of week 9
- Re-allocate tasks based on strengths and weaknesses if necessary


Comments
Post a Comment