Reflective Journal: Week 5
Colours
Sam and I (more so Sam) spent most of the first half of the week figuring out our character's colour palette. We ended up spending far too much time on it. We started with just 10 colour variations and found that most people liked the one with the dark green jacket. We didn't really like the green but discovered that its appeal was more about the contrast in colour and values, as our other palettes were quite muted and light. This was quite helpful to know, but clearly we went a little overboard with further variations.
I like the palette we ended up choosing. Its high saturation lends well to the tech-y y2k aesthetic we've ended up leaning towards. For the vehicle colours, we went with a few monochromatic options, both our of fear of over-complicating it again, and also because the character has quite a hectic colour palette already. While refining the vehicle design and referring to y2k technology for form inspiration, I figured that some shiny silver parts would work nicely as well.
Refinements
I took the spiky go-kart sketch and gave it a clear case, inspired by y2k clear case devices and translucent amphibians. I had to rework some of the spiky parts and bumper to merge nicer with the main body. I also made the clear case area smaller to make things a little simpler for both myself and the future 3D modellers.
I've also begun working on the vehicle turnaround/orthographic:
I'm going to have to colour code the different sections of the vehicle I think - the base body, secondary features, and internal features. I will need to have separate detail drawings of the motor parts.
Sam is working on the character turnaround which I made a quick base sketch of, just to figure out the character's proportions:
Project thoughts at this stage
I had intentions to work on the vehicle refinements a little earlier but unfortunately left it a little late. I am still feeling like Sam and I are on track (or at least only a little behind) but we'll have to really crank those turnaround sheets out in the next day or two to give ourselves a reasonable amount of time to work on the hero image.
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